I stacked the ship with men. 1 - Enemy Variations, Damage Types & Hyperspace - Steam News. They were all sitting together in the middle of nowhere next to some non-rich asteroids. I have a question about damage types. I couldn't damage the hull with lightening, plasma, railguns or chainguns. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. Mod: CivilShipCapture. Mining and salvage turrets explicitly do bonus damage to lower-tier rock/hull and are penalized against higher tier hull/rock. Tier 0, Tier 1, and Tier 2 Captains are commonly found at stations and can be hired like other. Avorion features procedurally generated space ships and stations. 0 and the shield damage multiplier is 1. The [V. But I. But I don't know if those numbers. And the railguns? well they snipes from far away and hit like a freight train going downthe everest without breaks. Add a +1 down there if you agree. Avorion Console Commands. 4, hull damage of 5. But I. ago. Asteroids stop taking damage, objects move and then abruptly jump. And here's some ideas for upgrades to the currently existing classes, so that perhaps all Captains could be useful as an either/or Ship-or-Station-manning Captain. Trinium and titanium are the light materials. Works for all turret types, but not for fixed weapons (coaxial). I. Just use the highest per slot damage turret you can find, preferably one with bonus shield or hull damage. Good plasma with high extra shield damage, for knocking down shields quickly. There is much, much more that has happened and as always the devil is in the details! -The damage output on the laser. They require a Torpedo Storage block on a ship to function. 44. Torpedoes are classified by two different attributes: the warhead and the body class. amount of damage done to an object on collision, from 0 to 1. Then stack combat fighters with a good balance of plasma, lightning, and R-salvage for lulz. 1. The difference between with/without is huge once they level up. Xmin-Xmax possible damage range. from the weakest to the strongest. Lightening damage (and accuracy) falls off at distance. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. 4. Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. Turret factories randomly produce turrets with random traits such as Burst. Penalty: Rate of Fire decreased by 10%. ini. Well taking damage can and will knock off individual parts, hard. If I look at the weapon attributes, I get damage of 5. There was a infotable (ingame?) where the. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. Damage Types themselves should be adjusted to make more sense because currently, they don't make much. I have a question about damage types. 4 and shield damage of 5. Server Mod: Avorion Commands Package. (e. The follow list got all ship sorted in fleet and slot groups. Be aware of weapon overheating too. If I look at the weapon attributes, I get damage of 5. I typically set them to -20% margins and they get regular sales afterwards in the 30k to 100k range. +10% Efficiency)-What type of mining laser to use? (Normal mining laser or R-mining laser) There are 2 types of mining lasers: Mining Laser; R-Mining Laser salvaging gives random goods (some people dislike this), ressources, credits, subsystem and turrets in a rather fast manner as long as wreckage is provided. Since the patch I’m lagging a lot when moving from one sector to another. Split this into the seven material teirs to get a range of possible damage for that teir. The Wormhole Guardian & Prototype will always be made of Avorion, and maintains a static size. Blocks are what all structures in Avorion are built from. This is how you get access to the beta bra. Avorion is a unique space-faring sandbox game with numerous RPG aspects. Its near impossible to get inside and fill the. 4, hull damage of 5. I also see that the hull damage multiplier is 1. Avorion Version 1. 2. 5 km. Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. "arg" after each command segment. 1, lets assume it is 2. Bonus damage to hull or shield etc. Originally posted by Chaka Khan: Originally posted by DreadZep: yes. Automated. Higher damage and range. They will convert corn, rice, wheat, or potatoes into carbon. Go to avorion r/avorion. Maybe salvage vs mining equalizes out when you have your AI controlled fleet doing the mining. Lore wise they are incredibly rare/unique. 0, see Captain (2. I've shot plasma and ion torpedoes, which are good. Description. As the other stations make or buy goods, they are added to the "Parent" stations cargo hold. As in a normal captain takes 20 minutes, the guy with perks takes 3-5 minutes. On default setting and default difficulty there certainly isn't much reason for salvaging as on those there is little reason to care for the more edge cases mechanics. As they bypass shields and shields are usually 2-3x the hull value a normal weapon has to do 4-5x the damage to even get close to Pulse Cannon DPS. Blow it up, salvage it, and you'll get ~500 - 2000 data. 4. If you try to use "A" ship with a hull repair turret to repair "B" ship, and this "B" ship has shields on, repair turret doesn't work. 8. Efficiency is an important stat, as is damage. A Salvaging Laser can be found by destroying other Ships or by buying one from an equipment station or merchant. ini file (and the entire "Galaxies" folder) will not exist unless you have started and run the server at least once. I have a question about damage types. 4, hull damage of 5. g. 5 km. Let's say I generate a Laser turret with damage of 5. in as many areas as I could handle over 2 years of development. The selected blocks function is meant to be used with the replacement function. If ship into asteroid, you might be able to create a hammer->anvil effect, where the target is both crushed by you and being slammed into the asteroid. As a. These scripts are loaded by the game and provide functions that will be executed by the game, all during runtime. I have a question about damage types. 30s repair restriction no longer applies when the damage was self-inflicted . dohbob • 5 hr. Each section below describes a different type of subsystem (therefore not interchangable in Research Stations). 25 times as. Don't search hours around for trainers, it's as simple as it's sounds. The hexadecimal table where one is to enter the code just says "A B". Mid to Late-game ships (Trinium, Xanion) seem to average around 1 to 1. Enkundae • 2 yr. Depends on the weapon type I think anything close to 1000 dps per slot is good. This resource is found on the outskirts of the galaxy. 3. I have a question about damage types. But I. These aren't bugs, just quality of life suggestions. If I look at the weapon attributes, I get damage of 5. Have available to spend on fighter stats. to put this into actual numbers, your ship may only need 50% more time to kill the enemy fleet than it takes the enemy fleet to kill your escort ship. I am currently writing an update of my Custom Turret Builder mod. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. 2b. I am currently writing an update of my Custom Turret Builder mod. 1> Tonnage restrictions. and it. I imagine this could cause some serious issues for material types that don't have armor blocks if you try and convert all your blocks to the material. Members. They might suck as a shipboard weapon, but. 3. Just now while testing Combat Update I, some headhunters warped in, loosed two shiny new torpedoes and before I could react, I've taken massive hull damage that. Allow a torpedo *type* to be set to the weapons module EG, I choose to use Anti-Matter, Tandem, Kinetic Torpedoes, they are thus Weapons 3, 4, 5. - What will have to be sacrificed to make some of these adjustments is irrelevant - these relate to the very basics of the game process, and until the associated problems are addressed there's little benefit from working on something more. 0. 4. These damage mechanics were already in the game, but now we are explicitly. It wouldn't show the change, but then like a minute. 0 and the shield damage multiplier is 1. Open the Turret Factory – Build Turrets menu as outlined in the Basic Turret Crafting section. Go to avorion r/avorion •. Many enemies may drop them as well, and the quality of these turrets scale. Class: Interceptor. Change language. can't point defence at that range. In my case its physical damage types, but physical damage causes impact damage and heat, but their not immune to plasma which is also heat. This page is a work in progress. . With rail guns I like to pair lightening guns. This is done with a mining laser. Now (correct me if im wrong again) if you have higher tiered salvagers like xanion or oganite etc, all they do for you is increase the damage to the block you are excavating, allowing you to literally salvage the block ALOT more faster. These torpedoes will split into multiple sub-munitions that independently seek the target. Rail guns and lightening guns are long range, slow firing, hit scan weapons with cool downs. got some really nice drops. I thing best weapon for me is Rocket Launcher-seeker. 4. There are eight goods that are marked as dangerous: Explosive Charges, Fluorine, Guns, Industrial Tesla Coils, Military Tesla Coils, Rockets, Toxic Waste, War Robots, and Warheads. Added a new sector type with many containers and asteroids . Avorion will feature procedurally generated space ships and stations. ) Repeat step 3 for armour edges and armour corners. He can be found in empty sectors that have a radial distance between 350 and 430 units to the center of the galaxy. Due to. net: Pending: Persistent: HTML: rp. Which meant that taking a single turret type, with a single type of damage, was an invitation to defeat. At best, it can suggest the size/type of the turret intended to be placed on those mounts, but you can place a tiny PDC into a massive artillery turret mount, and it will look like massive artillery operating as tiny PDC. Avorion Admin commands. "Non functional blocks" (hull, armor, cargo) The mass/HP comparisons are covered in the wiki, and are generally uniform across respective block tiers and types. Below is a list of every foundable mine. loabearwolf May 13, 2020 @ 6:55pm. 4. The same applies to things like poison, shocked, stunned, burned, etc. Close the inventory menu, select the blueprint of the turret you wish to compare, and buff the stats of the blueprint as desired. maybe i´m very bad at aiming (also very bad for AI) XD. Letting the old thread die for now. #8. 4 and shield damage of 5. Community. Docked ships will protect the mothership from physical damage by getting in the way of attacks. Most of the action revolves around where you are, and usually you get attacked the most. Materials are a resource required to build blocks for ships, or to help pay for a ship to be constructed at a shipyard. 4, hull damage of 5. Short answer: game balance. Resistance Ships Yes, Immune No. Without gunners, your machine guns won’t work, without mechanics your ship will slowly take damage, because there’s nobody there to put coal in the engine or whatever. was very happy to find out my stuff still there for me to pick up. Turrets in Auto-Mode will choose their targets based on their type: Mining lasers will look for asteroids with resources. Pretty standard stuff for games. 4. At close range is Laser very good to. Since only a single shot will land before Fidget teleports away, it is. m. Weapon cool down also does not seem to effect fighters as much. Higher prices for results will increase the profit made per cycle, but will also increase the station's founding cost. A random efficiency based on which laser dealt the damage last. And having equipment docks sell turret slot upgrades is nice, I’ve had a game where I went hours before I was able to find even a white slot upgrade. They will make turrets better in damage, dps, range and others stats. The enemy ships that have shields which are 90% resistant to one of the damage types really add no value to the game at all. Posted September 7, 2021. -Titanium: Will be the second resource, one which you will want to rush as soon as you can. I also see that the hull damage multiplier is 1. 0. #5. As in a normal captain takes 20 minutes, the guy with perks takes 3-5 minutes. I also see that the hull damage multiplier is 1. I have however seen faction ships with 120k omicron, but merely 30k hull and shield, there other ships were far more balanced. STATIONS. I am currently writing an update of my Custom Turret Builder mod. 3. Hello, I can confirm this. -The damage output on the laser. Especially major damage. This is pathetically weak for ship values on Insane. Parts can be salvaged by turrets and are the same types of parts used to make the turret. Edited January 5, 2021 by TenguKnight More sectors. Rail guns do ok damage against shields and armor, but can penetrate multiple unarmored blocks, multiplying their base damage. Each block type – hull, thrusters, crew quarters, cargo hold, etc - can be stretched and moulded and clipped on almost wherever-you-want. g. When you claim an asteroid you can turn it into a certain time, like a coal mine or something. 6 items. Let's say I generate a Laser turret with damage of 5. a few ships) into the Rifts. Damage * RoF * (shooting time / (shooting time + cooling time)) Should be the proper way to calculate dps. Ore Mine > Crystal Farm > Glass Factory. On top of that, we added some special, tougher enemies that have increased HP and damage. Although all the groups of pirates have that in common of being pirates, they do not work together, on the contrary the pirates tend to attack each other if given the chance. 8, changes include a rework of galaxy generation, weapons, combat, progression, spawn system. lua is extended to add a new generator function for the new turret type and some specifics. Plasma cannons are about the same as chainguns, often do extra damage vs shields while the chainguns can do extra damage against hull. So, I stumbled upon a turret factory, that offered launcher with 'burst fire' that pushed 4k dps whereas other factories/gun types struggles to to reach 1k (usually around 300-600) at where I am. Normal thrust up from 181 to 246. lua is the whole key to most of the balancing in this modpack, especially turret damage and hull amount increases. 4. The configuration for your Avorion server is controlled by the settings in the file server. -- Two firefighters were killed battling an overnight fire aboard a cargo ship in Port Newark. Their strength and cost increase with their tiers, and have different weights and can form different types of blocks. Hey ZiggyD. A hostile sector with a rift research center typically only has 1 defender, but attracts cargo ships with any goods the stations can buy, including Rift Data. Mines can be founded by the player from a claimed. There are a lot of benefits to grouping the blocks. They are attached to ships and stations and have a number of weapons attached to them. So here's a lil petition to remove the damage penalty from auto-targeting turrets. Some are more useful than others. This was the first I've seen of these. Fixed that one and also launchers warhead stuff was getting wonky if it had a damage buff fixed that too and a bit more balancing on tesla and laser so those are not 7k dps at max anymore or minus at lowest. Damage type physical / antimatter / plasma / electricity. Tracking button doesn't work. By the time you're in inner core you should have not less than 30 armed turret slots on your main ship, plus a full page of. First of all, thank you for creating and posting your comprehensive video series. See the Wiki for details (Integrity Field Generator [avorion. Use a trading subsystem to find one of these products that are. 4, hull damage of 5. So lets say a Railgun does 1000 damage. 4. Per volume, efficiency scales with tier, but trinium has a similar mass to GJ storage ratio as avorion, being only slightly lower. 4. 6 Patchnotes When your blocks start breaking off, your ship's stats go down - crew dies, energy levels sink, etc. Commencing attack. The teslas make short work of the shields, and since salvagers are civilian turrets, you can fit even more of them on your ship, giving you silly amounts of hull dps at close range. 4 and shield damage of 5. Then press a number key (e. Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. Into the rift captains covered in a future video covering the DLC. Posted . Your mining fighters should be made of avorion so you can mine everything i got 120 - 90% eff av fighters plus they have a eff bonus most systems i can clear of all ore in minutes,i would never buy a fighter form eq dock make your own they are better. . I have a question about damage types. Members. The armor has mainly been replaced with a solid metal texturing as ik some of. More realistic shields?Mining and salvage laser damage and ranges were weird. 4. At close range is Laser very good to. Still even then you can brute force through it with end game weapons and/or a couple squads of fighters with plasma/antimatter. amount of damage done to an object on collision, from 0 to 1. And then different types of weapons have different effectiveness against each. 0: no damage, 1: total damage. The problem is that even if you do have a secondary armament on your ship that provides a second damage type, it. 31. These new, tougher enemies will appear alongside normal enemies and can have 3 levels of toughness: Tough, Savage and Hardcore. It's worth it either way. 0 and the shield damage multiplier is 1. So it deals 1/8th the normal amount of damage if the shields are up. I have a question about damage types. Being exceptionally. Each individual sub-munition doesn't do as much damage as the main torpedo, but all sub-munitions striking the target will do approximately 50%. 5 Xanion 3. 4, hull damage of 5. Each individual hull/armor piece can be destroyed, while the entire shield needs to be depleted before your ship starts taking damage, and shield damage is free to repair. It all groups blocks for purposes of calculating overall damage resistance and augmentations. /give -p dreadzep arg -g avorion arg -a 1000000 arg "-p" is the player you want to give it to "-g" is the item (can be any material or credits). First off, armor blocks have huge health totals. Just remember that ramming is better used to displace and disorient enemy ships rather than as a main damage source. 0 for me. Red in Color. But I. High damage chainguns are good with a decent rate of fire, for consistent damage output, and you can often enough find them with decent %chance to penetrate shields. 4 and shield damage of 5. It all groups blocks for purposes of calculating overall damage resistance and augmentations. To use the Salvaging Laser, simply attach it to a ship by pressing the Build Key and placing the turret on your ship. You can do okay with hard mounted lasers and turret mounted bullet guns. I have a question about damage types. Recent Reviews:Freelancer may have lead the way in the space sim genre but we have 15 games just like it that are worth a play. If I look at the weapon attributes, I get damage of 5. They do 100% damage to shields and armor, including heavy armor, and integrity field damage mitigation doesn’t work against them. Use big armor pieces since damage upon destruction depends on block hp. Total immunity is quite another. Still fun as hell to send a station flipping out of control with a massive impact though. You can get some that disable shield. When an structure is built, a hierarchy is created. You can get some that penetrate shield. I think there is a solution (or the seed of one) to this problem. Either way, resistance is one thing. - Every resource except Avorion may be generated at any coordinate in the galaxy. Posted March 6, 2018. 3 to 2. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Turret Control Subsystems are installable Subsystems that increase the amount of turrets a craft can use. I am currently writing an update of my Custom Turret Builder mod. A recent patch seems to have dramatically improved the ability to repair your ship block by block, by highlighting destroyed blocks in red so you can find them,. r/avorion. Reduced additional damage of lightning guns from 50% to 15%;. I'd love buttons for changing a particular turret's damage type at the cost of several turrets of that type. Rarity also makes a big difference when using the weapon to build a fighter. I am currently writing an update of my Custom Turret Builder mod. 0 Branch. 4, hull damage of 5. Avorion can be modded by changing existing or adding new scripts to the game. DPS, depending on the weapon type or fire rate can be a very irrelevant stat. Go to avorion r/avorion • by. So an Avorion engine the same dimensions of an iron engine will have much greater hp and a slightly better mass to thrust ratio. I also see that the hull damage multiplier is 1. Let's say I generate a Laser turret with damage of 5. I also see that the hull damage multiplier is 1. Armor is stronger then Hull, when comes to HP, in return it is heavier. A destroyed ship will transform into wreckage once its health reaches 0. This station produces steel. These files are created during the initial. Both types of gateways form webs of gate lanes in the galaxy. The faster you ram something the more damage it will do, so try the velocity bypass upgrade. ie if two turrets are the same type, tech level and rarity but different materials then on average the one made out of the better material will do better dps. Avorion > Suggestions > Topic Details. Stats are bargained for in a similar way. Operations can be ordered for ships commanded by a Captain from the Galaxy Map. 0. Types. ". Material type will determine in what kind of material you can place the turret. Enemies start having natural damage resistances sooner and have them much more often Enemy natural damage resistance, when applied, is bigger, and you actually end up with enemies that are entirely immune to specific damage types A certain boss with a death beam attack turns faster as the difficulty goes up My suggestion would be to add masks of different types of damage to the blocks, that vary in number/type/density with how low in HP that particular block is. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Then in the map screen, hold shift and click mine sector-refine. If you want exactness, plasmatic lightning is very effective as a shield dropper. and so on. Players can't really aim multiple weapon types with different firing patterns. With approximately 3 million hull and no shield, the fight is a considerable slog. 0 and the shield damage multiplier is 1. But I. (e. 4 and shield damage of 5. 4. I also see that the hull damage multiplier is 1. If I look at the weapon attributes, I get damage of 5. Link - FORUM POST. 3. Changes include a rework of galaxy generation, weapons, combat, progression, spawn. 0 now live! Hey everyone! These are the final patch notes for update 2. 1000dps Xanion weapon against Xanion Armor. Let's say I generate a Laser turret with damage of 5. Is it futile to fight that ship, and also, do I need a different damage type or a different kind of weapon to destroy that ship? I just fled the fight because I didn't know what to do. ago. As can be seen, the lower the random number, the easier it is to hit - because the hit chance will always be above a low random number. It is a very strong boss and may be the most powerful ship the player will find in the entire game.